The ability has a range of 30 feet. This decision must be made as a free action whenever a vampire slays an appropriate creature by using blood drain or energy drain. Yay! Speed 30 ft. Melee slam +8 (1d4+4 plus energy drain) Special Attacks blood drain, children of the night, create spawn, dominate (DC 22), energy drain (2 levels, DC 22) Bloodline Spell-Like Ability (CL 8th, +7 touch) 11/day—grave touch. Compulsions Vampires are creatures of strange and unknowable compulsions. They are known to have all of the strengths of vampires with little to none of the weaknesses. This ability only triggers once per round, regardless of the number of attacks a vampire makes. These things don’t harm the vampire spawn—they merely keep it at bay. There are a few classic weaknesses of the vampire, such as garlic, the crucifix, and mirrors. Anyone the vampire targets must succeed on a Will save or fall instantly under the vampire's influence, as though by a dominate person spell (caster level 12th). Vampirism 7. Other types of vampire exist, some of them arising from rare or even unique circumstances, but the following are the most notable types. Vampires are creatures of the night, and sunlight (especially holy sunlight) will out right destroy them. . HP 11; Immunities precision, swarm mind; Resistances bludgeoning 6, piercing 6, slashing 3; Weaknesses area damage 3, splash damage 3. Hello friends, in my current campaign a friend and I are both vampires after we decided to seek immortality. Dominate (Su) At 3rd level, a vampire gains the ability to crush another creature's will just by looking into its eyes. Weaknesses: Unlike their lesser brethren, garlic or mirrors do not affect dread vampires. Other Pathfinder Hybrid Guides. Presenting a holy symbol is a standard action against which a dread vampire gets a Will save. Init +8; Senses darkvision 60 ft.; Perception +21, AC 23, touch 17, flat-footed 18 (+2 deflection, +4 Dex, +1 dodge, +6 natural) Known Glamourist Spells(CL 17th, concentration +26): Mark December 12, 2013 0. ... were versatile, allowing you to build your own set of vampire powers and weaknesses, and they were designed with things like character progression and game balance in mind. Weaknesses: A vampire spawn has the same weaknesses of the vampire that created it. The only thing I can think of is "Ah! Feats AlertnessB, Blind-Fight, Combat Casting, Combat ReflexesB, DodgeB, Eschew Materials, Extend Spell, Improved InitiativeB, Lightning ReflexesB, Silent Spell, Still Spell, ToughnessB, Weapon Finesse A vampire can use change shape to assume the form of a dire bat or wolf, as beast shape II. There are vampires and spawns that could have one of the three abilities by the way (check the Blood of Night ). Special Attacks blood drain, children of the night, create spawn, dominate (DC 22), energy drain (2 levels, DC 22) Other vampire weaknesses, like garlic and entering homes uninvited, might have to go (otherwise, many a typical D&D adventure would be impossible). The vampire heals 5 hit points or gains 5 temporary hit points for 1 hour (up to a maximum number of temporary hit points equal to its full normal hit points) each round it drains blood. The Vampire ability is called Weaknesses or a Weakness to Sunlight if you may call it that way. Hello friends, in my current campaign a friend and I are both vampires after we decided to seek immortality. Two methods reliably slay vampires. It gains the blood drain and dominate vampire special attacks. A vampire may free an enslaved spawn in order to enslave a new spawn, but once freed, a vampire or vampire spawn cannot be enslaved again. Similarly, they recoil from mirrors or strongly presented holy symbols. 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